Winged skull (tutorial-style)
Often described as bullet-hell patterns—prioritize movement and safe windows.
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Encounters
Boss fights are about timing and positioning: control adds, wait for safe windows, then burst. Treat extraction as part of the boss plan.
Boss rosters can rotate and evolve in Early Access. This section focuses on the recurring examples mentioned in coverage so players can recognize the “shape” of encounters.
Often described as bullet-hell patterns—prioritize movement and safe windows.
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A large shifting encounter; keep mobility options for repositioning and weak-point access.
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Unique attacks/moveset; treat it as a “learn patterns, then burst” boss.
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Pressure + adds; bring a control option and don’t over-commit during unsafe phases.
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