Encounters

Bosses

Boss fights are about timing and positioning: control adds, wait for safe windows, then burst. Treat extraction as part of the boss plan.

Preview: Kotaku Preview: GameGrin

Known boss examples (from previews/demos)

Boss rosters can rotate and evolve in Early Access. This section focuses on the recurring examples mentioned in coverage so players can recognize the “shape” of encounters.

Winged skull (tutorial-style)

Often described as bullet-hell patterns—prioritize movement and safe windows.

Source: link

Ghost train

A large shifting encounter; keep mobility options for repositioning and weak-point access.

Source: link

Undead buzzard (demo variant)

Unique attacks/moveset; treat it as a “learn patterns, then burst” boss.

Source: link

Undead spellcaster (demo variant)

Pressure + adds; bring a control option and don’t over-commit during unsafe phases.

Source: link

General checklist

Solo mindset

  • Conservative routes: avoid optional fights that don’t improve your boss odds.
  • Reset early: if your run is going badly, extracting is still a win.

Co-op mindset

  • Callouts: announce adds, safe windows, and when a combo is ready.
  • Role clarity: one player controls space, another triggers burst.